We're Building a STEAM Education Framework

Our focus is helping educators design more wholistic STEAM programs, improve teaching activities and nurture expression, communication, creativity, imagination, observation, perception, and thought in students.

Adaptive STEAM Educational Tools

Our classroom technology itself is adaptive. It provides teachers with feedback on what students are learning, and make collaborative work with students possible.

Student-led Learning System

Bright Sparks is an education system that uses project-based student-led learning and computational thinking to take students out of the 'give me the answers' mentality and forces them to think and create on their own.
  • Future Minded

    Future minded students want to be educated in areas that will help them thrive in their career – 50% of students aged 14 to 16 years old say they want to learn more practical on-the-job skills.
  • Student-led Learning

    There is a desire to give students more agency over their education, from what they learn to how the classroom operates
  • Enhance teacher-led activities

    The idea is to be as flexible as possible. To really adapt to what each student needs.
  • A focus on soft skills

    Research suggests that higher levels of emotional intelligence are linked with better leadership and ability to cope with pressure.
  • virtues and values

    Learning virtues and values such as empathy and kindness, and developing emotional intelligence are equally as important as the math and science lessons that we teach, in order for children to understand themselves, their connection to others and to the world
  • Life Skills

    Research suggests that higher levels of emotional intelligence are linked with better leadership and the ability to cope with pressure, so there is a desire to help students develop such abilities.
  • STEAM Education

    STEM has now morphed into STEAM through incorporating the Arts into the established science- and maths-orientated subject areas. STEAM education is not in opposition to STEM education; it enriches and expands the scope of STEM education.
  • Supporting Innovative teachers

    STEAM education on a modest scale can be designed and implemented by an individual innovative teacher. We aim to help individual educators improve teaching activities.
  • enhancing creativity

    Research shows that activities associated with the arts can enhance creativity, problem-solving, memory systems, motor coordination, and analytical skills.

Where Bright Sparks Can Help

We build teacher capacity teaching digital technologies. Our Incursion Packages provides teachers and students with STEAM based learning in design & technology, coding, problem solving and creativity.
  • Supporting Schools

    Schools can prepare students for jobs that have not yet been created, for technologies that have not yet been invented, to solve problems that have not yet been anticipated.
  • Sparking Imaginations

    We're making tools that can spark the imagination and bring people together. Once those doors are open the possibilities are endless.
  • 21st Century Skills

    We support teachers develop 21st century skills — to think smart and creatively, solve problems, persist and take risks, have strong digital skills and know how to collaborate effectively.
  • Exciting Classroom Systems

    We contributing to a changing educational model. Our focus is building tools that excite and elevate the thinking, emotions, creativity and spirituality of the students.
  • Curriculum Mapped Tools

    Our tools are curriculum mapped, aligned to the Australia Curriculum, practical activities to help bring media and technology into the classroom.
  • Supporting Teachers

    Our aim to build tools enabling teachers to focus on the creative part of the professional role — which a computer cannot shoulder. Because there are only so many hours in the school day!
  • Personalised Tools

    Teacher roles are transforming into one of mentoring, leading and structuring group work, provoking discussion and other elements requiring higher levels of knowledge.
  • STEAM Based Learning

    Our mission is to empower individual STEAM based learning in design & technology, coding, problem solving and creativity.

We Also Run Teacher Training

Teacher effectiveness is the largest factor influencing student outcomes, outside family background. So in order to unleash a successful transformation, you need to build capacity teaching skills in using digital technologies. This is where Bright Sparks can help.
  • STEAM CLASSROOM SYSTEM

    Bright Sparks is a powerful media and technology classroom system for schools and educators. Backed by decades of cognitive science.
  • PERSONALISED LEARNING TOOLS

    Our education solution adds personalisation to learning products and can help schools, teachers and students succeed.
  • FUN AND EFFECTIVE LEARNING

    We apply the latest in cognitive science research to make studying as accessible, fun, and effective as humanly possible.
  • FUTURE READY SKILLS

    TEAM-based learning programs to equip teachers with the skills and knowledge needed to thrive in the 21st century.
  • ALIGNED TO CURRICULUM

    Our approach delivers an immersive way to explore curriculum, nurturing a growth mindset in students. We give them the skills they will need for the jobs that don't exist yet.
  • PERSONALISED LEARNING

    The Bright Sparks Learning Technology lets teachers notice and intervene with each child earlier. Diverse and engaging tools make it easier to share knowledge across the educator team.
We believe that every student and every educator, in every classroom, deserves the tools and skills that set them up for success in building the future they want for themselves.

Work With Us

We believe learning can empower students, preserve the planet, build shared prosperity and foster peace.
  • STEAM Incursions

    Drones, coding, robotics, problem solving and creativity

  • Teacher Training

    It's impossible to keep up with technology. We can help.

  • Classroom STEAM Tools

    STEAM tools backed by decades of cognitive science.